WPI's Project Based Learning (PBL) Educators' Resource Library
WPI had been a leader in project based learning since the 1970s. This guide for PBL educators provides introductory materials on PBL, resources to help develop PBL, and WPI author publications on the PBL experience at WPI.
STEAM is a movement championed by Rhode Island School of Design (RISD). The objectives of the STEAM movement are to: 1) transform research policy to place Art + Design at the center of STEM, 2) encourage integration of Art + Design in K–20 education, 3) influence employers to hire artists and designers to drive innovation.
Inquiry-based learning (IBL) is a learner-centered and active learning environment where deep learning is cultivated by a process of inquiry owned by the learner. IBL has its roots in a constructivist educational philosophy and it is oriented around at least three components: 1) exploration and discovery (e.g. problem-based learning, open meaning-making), 2) authentic investigations using contextualized learning (e.g. field studies, case studies), and 3) research-based approach (e.g. research-based learning, project-based learning). IBL encourages more self-regulated learning because the primary responsibility is on the learners to determine the issues and research questions and the resources they need to address the questions. In this way, learning occurs across all learning domains (affective, cognitive, and social) because different types of knowledge are acquired though experience with complex, real-life problems. This volume serves as a conceptual and practical resource and guide for educators and offers practical examples of IBL in action and diverse strategies for how to implement IBL in different contexts.